Marvel Stats, Social SDK 1.9 & Rust Shop

Marvel Game Stats Widget is Live

The Game Stats Widget is here for Marvel Rivals players who want to share their activity on their Profile Board. They can now keep track of their activity (favorite hero, win count, season high rank, hours played) directly to their Discord Profile Board.

This new way for players to show off your game within Discord’s massive ecosystem of highly engaged users is only available for select developers in early access. 

Want in? Contact Developer Solutions.

Under the Hood

New Release Cadence Coming with Social SDK 1.10

We’re updating our documentation around the Social SDK Release Cadence and Support lifecycle. We're introducing a three-per-year major release cadence (April, July, November) and a support window covering the five most recent major versions.

This gives every major release over 18 months of support coverage, including hotfix patches for bugs and security issues.

We’ll also be shipping Xbox and PlayStation OS SDK support in Social SDK major releases only, with each release bundling roughly the last 18 months of console OS SDK versions. This broadly matches standard console releases, keeping our solution up to date alongside major platforms.

This new release cadence will take effect with the 1.10 release in July 2026, at which point versions 1.5 and earlier will reach end-of-life and no longer receive patch updates.

Social SDK 1.9: Updated Console Support and Krisp Noise Cancelling

Keep your console integrations up to date with the latest Social SDK release that now includes support for PlayStation 5 SDK 13 and Xbox GDK 260400.

Also available in Social SDK 1.9, the Krisp noise cancellation for Discord VCs is now in the SDK for PC+Mobile. Enable it so your players can focus on sounds like lasers and someone eating chips directly into the mic.

Knowledge Base

Welcome to the Library

Discord Developer Advocate Anthony Tesija kindly wrote a guide on how to add  proximity voice chat to your game using the SDK and Unity.

Plus, streaming on YouTube: all our expert sessions from GDC. Watch six deep-dive Booth Talks, four core presentations, one big hero talk about strategy, and anything else your algorithm serves up. Covering topics like:

  • How to build a winning Discord strategy for your game
  • Quests: Discord’s advertising solution
  • Community growth & Player engagement
  • And much more from our team of experts

Check out the materials here:

Legendary Integrations

Rust Has a Discord Shop Now

Facepunch Studios has invested in growing incremental revenue for their flagship title with the new Rust Shop on Discord. By leveraging the foundational power of account linking and Discord’s social layer, Rust players can now browse, wishlist, purchase, and gift in-game items directly within Discord. 

Purchased items are delivered instantly to their in-game inventory, which ensures that the Rust Shop feels like a seamless extension of the game experience. This avoids limiting purchases to a separate web store, and makes it possible for friends to gift in-game items to their teammates.

The next time a player loses their entire kit to a “filthy naked,” friends can gift them new gear directly from the Rust Server or a chat link.

Gatherings

ICYMI: In-Game Chat Moderation Server Talk

Developer Advocates Mark Mandel and Jameka "Meka" March hosted a technical deep dive on the Discord Developers server to explore player safety within Discord’s social layer. 

They cover building real-time webhook architecture to intercept in-game DMs and Lobbies, utilizing decision metadata to flag or replace content, and implementing SDK callbacks for seamless moderation in Unity and Unreal Engine. 

(Not in the recap: whatever Mark was pointing to.)

Gatherings

ICYMI: In-Game Chat Moderation Server Talk

Developer Advocates Mark Mandel and Jameka "Meka" March hosted a technical deep dive on the Discord Developers server to explore player safety within Discord’s social layer. 

They cover building real-time webhook architecture to intercept in-game DMs and Lobbies, utilizing decision metadata to flag or replace content, and implementing SDK callbacks for seamless moderation in Unity and Unreal Engine. 

(Not in the recap: whatever Mark was pointing to.)

STAY INFORMED

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